Everything you carry can be lost
You choose the gear you bring from your vault. Extract and you keep it, along with everything you found. Fall, and it spills onto the floor for whoever gets there first.
Extraction ARPG · Closed alpha by invite

A 20-minute dungeon heist for three.
Drop in with what you dare to lose. Grow stronger every minute you stay. Get out before the dungeon — or the other nine players — decide you won't.
Windows and Linux · Free during the alpha · Invites go out in waves
You choose the gear you bring from your vault. Extract and you keep it, along with everything you found. Fall, and it spills onto the floor for whoever gets there first.
183 affixes across five rarities, item sets, sockets and runes, and a star ladder you climb by fusing duplicates — until a weapon awakens into a different swing.
Every monster feeds your level. Every level offers a choice of three upgrades, picked mid-fight. All of it is gone when the raid ends; only what you carried out survives.
The raid
Four teams of three share one generated dungeon and one clock. The clock is not on anybody's side.
From the drop to minute 7
Every exit is sealed. Nobody is carrying anything worth taking yet, so the question is how much you can clear before the doors open. Loot fast, or loot safe.
Minutes 7–15
The boss beacon lights and the exits start to open, two at a time and never for long. Everyone who stayed is stronger now — and carrying more.
Minutes 15–20
The dungeon comes down. Hazards quicken, the fog closes in, and only one exit opens at a time. Fight for it, or lose everything when the clock runs out.
Every character, monster, item icon and dungeon, and every sound and note of the score, is produced by the game's own code. Nothing is hand-drawn, recorded or licensed.
That is how one person builds a game of this scope — and why a weapon that changes what it does at the top of the star ladder also changes how it looks. The servers run in Germany, and every hit, drop and position is decided there, never on anybody's machine.
Closed alpha
The alpha opens in waves. Leave your e-mail address and I will send you a key when a place opens up. No newsletter: a confirmation, your invite, and a short note when the game reaches its next phase.