Rise to Greatness

Factsheet

TitleRise to Greatness
DeveloperFalk Hähner (solo developer)
Based inCologne, Germany
PlatformsWindows and Linux, direct download
StatusClosed alpha, by invite
PriceFree during the alpha
Players12 online: four teams of three
EngineGodot 4.7
ServersDedicated and server-authoritative, hosted on gh0stcloud in Germany
Contactinfo@falkhaehner.de

Description

Rise to Greatness is a 20-minute dungeon heist for three. Four teams drop into a generated dungeon with the gear they chose to risk, grow stronger inside the run, and try to walk out with more than they brought — while the other nine players would rather take it. Extraction gives it stakes, ARPG loot gives it depth, in-run power gives it a curve.

History

Built by one developer since August 2026 in Godot, netcode first: the predicted, server-authoritative core worked before a single item existed. Every sprite, icon, dungeon, sound and note of music is generated by code rather than drawn or recorded — the production decision that lets one person ship a game of this scope.

Features

  • Twelve-player PvPvE extraction raids in three acts: Descent, Contest, Collapse
  • A generated dungeon every raid, across four biomes with their own monsters, hazards and rules
  • In-raid levels that reset every raid; loot that persists only if you get out
  • A deep item system: 183 affixes, item sets, sockets and runes, a star ladder and awakened weapons
  • Insurance that protects the bottom of the ladder and never the top
  • Parties, friends and trading between friends; dedicated servers; no kernel anti-cheat

Assets

Free to use in coverage of the game. Screenshots are unedited captures from the game.

About the developer

Falk Hähner is a solo developer in Cologne, Germany, building Rise to Greatness — an extraction ARPG in which every asset is generated — as a private project. The game's servers are hosted on gh0stcloud.